#include "ntesukiRecord.h"#include "osl/ntesuki/ntesukiMoveGenerator.h"#include "osl/ntesuki/ntesukiTable.h"#include "osl/checkmate/fixedDepthSearcher.h"#include "osl/checkmate/fixedDepthSearcher.tcc"#include "osl/checkmate/libertyEstimator.h"#include "osl/threatmate/richPredictor.h"#include "osl/threatmate/kfendPredictor.h"#include "osl/effect_util/effectUtil.h"#include "osl/checkmate/pawnCheckmateMoves.h"#include "osl/effect_util/unblockableCheck.h"#include "osl/pieceStand.h"

Go to the source code of this file.
Classes | |
| struct | DifferentMove |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::ntesuki | |
| ntesuki | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::ntesuki | |
| ntesuki | |
Functions | |
| template<class NumEffectState > | |
| Ptype | osl::ntesuki::getCheapestDrop (Player turn, const NumEffectState &state) |
| template<class NumEffectState > | |
| Ptype | osl::ntesuki::getSecondCheapestDrop (Player turn, const NumEffectState &state, Ptype cheapest) |
1.8.4