| area_progresses | osl::progress::Effect5x3 | protected |
| attackEffect3(const NumEffectState &state, Player attack, Square target) | osl::progress::Effect5x3WithBonus | inlineprivatestatic |
| changeTurn() | osl::progress::Effect5x3 | inline |
| countEffectPieces(const NumEffectState &state, Player attack) const | osl::progress::Effect5x3WithBonus | |
| Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | explicit |
| effect5x3Mask(Player p) const | osl::progress::Effect5x3WithBonus | inline |
| Effect5x3WithBonus(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | explicit |
| effect_mask | osl::progress::Effect5x3WithBonus | private |
| expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3WithBonus | |
| makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | privatestatic |
| makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | |
| makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | inlinestatic |
| makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | inlinestatic |
| makeProgressAll(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static |
| makeProgressArea(Player attack, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static |
| makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus | static |
| makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus | static |
| makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus | |
| makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus | |
| makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | static |
| progress(Player p) const | osl::progress::Effect5x3 | inline |
| progress16(int progress) | osl::progress::Effect5x3 | inlinestatic |
| progress16() const | osl::progress::Effect5x3 | inline |
| progress16(Player p) const | osl::progress::Effect5x3 | inline |
| progress16bonus(Player p) const | osl::progress::Effect5x3WithBonus | inline |
| progress16each(int progress) | osl::progress::Effect5x3 | inlinestatic |
| progress_bonuses | osl::progress::Effect5x3WithBonus | private |
| progresses | osl::progress::Effect5x3 | protected |
| stand_progresses | osl::progress::Effect5x3 | protected |
| update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3WithBonus | |
| updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true) | osl::progress::Effect5x3WithBonus | private |
| updateStand(Player pl, Move m) | osl::progress::Effect5x3WithBonus | inlineprivate |
| osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | static |