#include "osl/ptype.h"#include "osl/direction.h"#include "osl/effect/liberty8Table.h"#include "osl/pieceTable.h"#include "osl/hash/hashKey.h"#include "osl/move_generator/addEffect8Table.h"#include "osl/progress/ptypeProgress.h"#include "osl/progress/effect5x3Table.h"#include "osl/pathEncoding.h"#include "osl/effect/moveSignature.h"#include "osl/centering3x3.h"#include "osl/centering5x3.h"#include "osl/effect_util/neighboring8Direct.h"#include "osl/effect_util/neighboring8Effect.h"#include "osl/effect_util/sendOffSquare.h"#include "osl/checkmate/immediateCheckmateTable.h"#include "osl/checkmate/proofNumberTable.h"#include "osl/rating/featureSet.h"#include "osl/eval/pieceEval.h"#include "osl/eval/ppair/piecePairRawEval.h"#include "osl/eval/ppair/piecePairPieceEval.h"#include "osl/eval/endgame/attackKing.h"#include "osl/eval/endgame/defenseKing.h"#include "osl/eval/mobilityTable.h"#include "osl/eval/progressEval.h"#include "osl/eval/ml/openMidEndingEval.h"#include "osl/container/boardMask.h"
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Namespaces | |
| osl | |
| attackDefense.h | |
Constant Groups | |
| osl | |
| attackDefense.h | |
1.8.4