#include "osl/eval/endgame/attackKing.h"#include "osl/eval/endgame/defenseKing.h"#include "osl/eval/pieceEval.h"#include "osl/eval/evalTraits.h"#include "osl/misc/carray.h"

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Classes | |
| class | osl::eval::endgame::AttackDefense |
| max(AttackKing, DefenseKing). More... | |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::eval | |
| 評価関数 | |
| osl::eval::endgame | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::eval | |
| 評価関数 | |
| osl::eval::endgame | |
1.8.4