#include <kingTable.h>
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| enum | { ONE_DIM = 4096,
DIM = ONE_DIM * EvalStages
} |
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| static void | setUp (const Weights &weights) |
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| static MultiInt | eval (const NumEffectState &state, const CArray< int, 5 > &black, const CArray< int, 5 > &white) |
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| static int | index (int effect1, int effect2, int i) |
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| template<Player Defense> |
| static int | indexX (Square king, int effect1, int effect2, int i) |
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| template<Player Defense> |
| static int | indexY (Square king, int effect1, int effect2, int i) |
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Definition at line 852 of file kingTable.h.
| osl::MultiInt osl::eval::ml::King25Mobility::eval |
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const NumEffectState & |
state, |
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const CArray< int, 5 > & |
black, |
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const CArray< int, 5 > & |
white |
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) |
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static |
| static int osl::eval::ml::King25Mobility::index |
( |
int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
template<Player Defense>
| static int osl::eval::ml::King25Mobility::indexX |
( |
Square |
king, |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
template<Player Defense>
| static int osl::eval::ml::King25Mobility::indexY |
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Square |
king, |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
| void osl::eval::ml::King25Mobility::setUp |
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const Weights & |
weights) | |
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static |
The documentation for this class was generated from the following files: